The global virtual reality (VR) in gaming market size
is expected to reach USD 45.09 billion by 2025, according to a new report by
Grand View Research, Inc. Increasing competitiveness among key players such as
Microsoft Corp., Sony Corp., and Nintendo Co. Ltd. to launch VR-compatible
consoles has triggered industry growth.
Virtual reality technology can
enable gamers to indulge in an imaginary setting where the gamer’s physical
presence is simulated to be a part of the three-dimensional environment. With
VR equipment and accessories, the user can view, move around, and even interact
with the objects within the game. Several start-ups are developing prototypes
for using the virtual reality technology in video games, which is expected to
impact the growth favorably over the years to come.
Gaming consoles are expected to
emerge as the most favored devices for playing games equipped with VR
technology on account of the presence of efficient processors as compared to
desktops and smartphones which may not match the immersive simulation
experience provided by a console dedicated to playing games.
Lack of awareness about VR
technology in games, high initial investment, compatibility issues of virtual
reality devices with consoles, spatial discomfort and the risk of other
physical and mental ailments may pose a challenge to the otherwise growing
industry for VR technology in video games.
Browse full research report on Global Virtual Reality (VR) In Gaming Market: http://www.grandviewresearch.com/industry-analysis/virtual-reality-in-gaming-market
Further key findings from
the report suggest:
- Growing at a CAGR of around 30% during the forecast period, by 2025, the hardware segment is expected to account for a majority of the revenue a share
- In 2015, the estimated size of the software segment was around USD 2 billion
- Demand for VR accessories such as head mounted displays, motion sensing devices, treadmills, gloves, masks, backpacks, and bodysuits is expected to witness robust growth
- Demand for virtual reality hardware is expected to increase drastically once the consumer versions are readily available
- Smartphones are expected to be the fastest growing device segment during the forecast period
- In 2015, the U.S. VR in gaming market accounted for the largest revenue share; however, China is expected to emerge as a key regional market by 2025
- The Latin America and the MEA regions are projected to experience the fastest growth which may be attributed to rising awareness and demand for the technology in the coming years
- As the technology is fairly new, a significant proportion of VR accessories and wearables are currently in the development stage; the Head Mounted Displays (HMDs) launched by Oculus VR, LLC, and HTC Corporation in 2015 and 2016 are popular among consumers
- Leap Motion Inc., Razer Inc. VirZoom Inc., and Virtuix are prominent companies developing wearables such as motion sensing devices, treadmill, and gloves
Read our blogs – http://www.grandviewresearch.com/blog/virtual-reality-vr-in-gaming-market-size-share
Grand View Research has segmented the global virtual reality
in gaming market by component, device, and region.
- Virtual Reality in Gaming Component Outlook (Revenue, USD Million; 2014 - 2025)
- Hardware
- Software
- Virtual Reality in Gaming Device Outlook (Revenue, USD Million; 2014 - 2025)
- Gaming Console
- Desktop
- Smartphone
- Virtual Reality in Gaming Regional Outlook (Revenue, USD Million; 2014 - 2025)
- North America
- U.S.
- Canada
- Europe
- UK
- Germany
- Asia Pacific
- China
- India
- Japan
- Latin America
- Brazil
- Mexico
- Middle East & Africa
About Grand View Research
Grand View Research, Inc. is a
U.S. based market research and consulting company, registered in the State of
California and headquartered in San Francisco. The company provides
syndicated research reports, customized research reports, and consulting
services. To help clients make informed business decisions, we offer market
intelligence studies ensuring relevant and fact-based research across a range
of industries, from technology to chemicals, materials and healthcare.
For more information: www.grandviewresearch.com
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