The global location-based entertainment market size is
expected to reach USD 7.8 billion by 2025, registering a 32.1% CAGR from 2019
to 2025, according to a new study by Grand View Research, Inc. The market is
expected to grow owing to the rising adoption of virtual reality electronic
units in the entertainment sector. Virtual reality has made a tremendous change
in gaming and has given the players a platform to be a part of the virtual
world with a real life-like feel and experience without actually being present
at the location or field.
Location-based entertainment (LBE) is among
the fastest growing segment in the VR market. To gain competitive advantage,
operators are focusing on offering the content and experience which can
distinguish LBE from the increasing adoption of in-home system. Location-based
entertainment service encompasses arcade, theme park, and entertainment
service. The companies are using various VR headset devices to break through
arcade walls and deliver high-end experiences, which set themselves apart from
other conventional service providers.
Location-based VR offers the dedicated space
for room scale experience and upsurge array of custom designed hardware, which
allow physicality to immerse. While adoption of LBE VR has increased across
globe, total spending on software, hardware, content and related services are
expected to show high CAGR over the forecast period. In addition, applications
of LBE VR are also diversifying beyond amusement parks, cinema and theme park
activities, in order to maximize the potential of this promising technology.
Browse full research report on Location-Based
Entertainment Market:
https://www.grandviewresearch.com/industry-analysis/location-based-entertainment-market
Further key
findings from the report suggest:
- In terms of components, the hardware segment
is expected to grow at the fastest pace over the forecast period. This
growth can be attributed to the increasing demand for VR headsets
- In terms of end use, amusement parks are
gaining high traction in the market, with increasing investment by private
firms
- 3D technology has gained high traction in the
location based entertainment market, owing to the growing development of
3D technology for VR, AR, and MR with LBE
- Location-based Entertainment also uses
wireless technology and unthreaded VR headset, which offers freedom of
movement
- Some of the key players in the market are Exit
Reality; Springboard VR; HTC Corporation; IMAX Corporation; VRstudios
Inc.; The VOID LLC; and Microsoft Corporation.
Browse request sample of this report by
Grand View Research: https://www.grandviewresearch.com/industry-analysis/location-based-entertainment-market/request/rs1
Grand
View Research has segmented the global location based entertainment market on
the basis of component, end use, technology, and region:
Location-based
Entertainment Component Outlook (Revenue, USD Million, 2014 - 2025)
- Hardware
- Software
Location-based
Entertainment End-use Outlook (Revenue, USD Million, 2014 - 2025)
- Amusement Park
- Arcade Studios
- 4D Films
Location-based
Entertainment Technology Outlook (Revenue, USD Million, 2014 - 2025)
- 2 Dimensional (2D)
- 3 Dimensional (3D)
- Cloud Merged Reality
(CMR)
Location-based
Entertainment Regional Outlook (Revenue, USD Million, 2014 - 2025)
- North America
- U.S.
- Canada
- Mexico
- Europe
- Germany
- France
- U.K.
- Asia Pacific
- China
- India
- Japan
- South America
- Brazil
- MEA
About Grand View Research
Grand View Research, Inc. is a U.S. based market
research and consulting company, registered in the State of California and
headquartered in San Francisco. The company provides syndicated research
reports, customized research reports, and consulting services. To help clients
make informed business decisions, we offer market intelligence studies ensuring
relevant and fact-based research across a range of industries, from technology
to chemicals, materials and healthcare.
No comments:
Post a Comment