The global virtual reality headset market size is expected to reach USD 19.78 billion by 2025, registering a 21.5% CAGR from 2019 to 2025, according to a new study published by Grand View Research, Inc. Rising adoption of Virtual Reality (VR) electronic units in various sectors including entertainment, retail, healthcare, manufacturing, and telecommunications is anticipated to drive the growth.
Introduction
of advanced headset models is expected to further drive the market for virtual
reality headsets over the forecast period. Proliferation of the sales of
smartphones and consumer electronics is anticipated to further fuel the growth.
Smartphone-enabled headsets are expected to drive substantial demand as the
manufacturers introduce mobile VR headsets using third-party mobile devices as
the screen. This not only decreases the overall cost but also opens avenues for
mobile application developers.
Furthermore,
the costs associated with the technology has reduced significantly, thus the
adoption of headsets in various application area has witnessed exponential
growth across various industry verticals. The emergence of consumer VR coupled
with falling Average Selling Price (ASP) of devices is expected to drive the
market growth over the forecast period. However, lack of content and
health-related issues such as motion sickness, hygiene, and comfort may
restraint the growth of the VR headset market.
There
has been a significant advancement in the evolution of VR peripherals which
will be supported by the major game consoles and desktops. The market for
wearable devices like the head-mounted displays, bodysuits, gloves, motion
trackers, among others, is expected to witness a high demand from gaming
enthusiasts.
Video
game companies are rapidly adopting the VR technology to create games that are
life-like and offer the most amazing experience. Virtual reality headsets have
made a tremendous change in gaming industry and has given the participants a
platform to be a part of the virtual domain with a real life-like feel. The
wearable VR as VR headset gaming is expected to offer significant growth
opportunities to the market players over the forecast period. Furthermore, the
entertainment industry is anticipated to present immense growth opportunities
for virtual reality devices and aligned solicitations. Entertainment segment
has always presented itself as a novel adopter in implementing technologies to
deliver enhanced user experience to its users.
The
concept of applying virtual reality to entertainment-related plans is
attracting the movie industry. The combination of VR/AR technology could create
an immersive experience for the movie viewers in near future; 3D film
characters could appear in front of, on the side, or behind the viewer, and as
the story unfolds, the viewer could interact with the movie characters. For
example, Magic Leap, an augmented reality company, offers a visualization
technology to the user and allows interaction between the real world and
fictional characters.
Full Research Report On Virtual Reality Headset Market Visit Here:
https://www.grandviewresearch.com/industry-analysis/virtual-reality-vr-headset-market
Further key
findings from the report suggest:
- The high end device segment
is expected to expand at the fastest CAGR over the forecast period,
attributed to the increasing demand of high end virtualization
- Virtual reality is expected
to significantly transform the media and entertainment sector, owing to
the increasing usage of VR headset in amusement parks, cinema halls, theme
parks, and other such places
- The technology helps
healthcare organizations formulate their existing processes more
efficiently and precisely. VR in medical field involves live depictive
imaging for assisting medical students and physicians
- Rising investments in gaming
industry by the top players, is expected to significantly drive the demand
for VR headsets over the forecast period
- Retail industry, with the
rising consumer requirement for advanced shopping technology, will create
significant traction in the VR headset market. For instance: IKEA VR and
Lowe’s Holoroom VR provides customers to visualize renovation and home
improvement before it happens
- HTC Corporation; Sony
Corporation; Samsung Group; Facebook, Inc.; Google LLC; Microsoft
Corporation; Razer Inc.; Carl Zeiss AG; LG Electronics, and others are the
key participants of virtual reality headset market
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https://www.grandviewresearch.com/industry-analysis/virtual-reality-vr-headset-market/request/rs1
Grand View Research has segmented
the global virtual reality headset market on the basis of product type, end
device, application type, and region:
VR Headset End
Device Outlook (Revenue, USD Million, 2014 - 2025)
- Low-end Device
- Mid-range Device
- High-end Device
VR Headset Product
Type Outlook (Revenue, USD Million, 2014 - 2025)
- Standalone
- Smartphone-enabled
- Standalone PC-connected
VR Headset
Application Type Outlook (Revenue, USD Million, 2014 - 2025)
- Gaming
- Media & Entertainment
- Healthcare
- Retail
- Manufacturing
- Education
- Telecommunications
- Others
VR Headset Regional
Outlook (Revenue, USD Million, 2014 - 2025)
- North America
- U.S.
- Canada
- Mexico
- Europe
- U.K.
- Germany
- France
- Asia Pacific
- China
- India
- Japan
- South America
- Brazil
- MEA
About Grand View Research
Grand
View Research, Inc. is a U.S. based market research and consulting company,
registered in the State of California and headquartered in San Francisco. The
company provides syndicated research reports, customized research reports, and
consulting services. To help clients make informed business decisions, we offer
market intelligence studies ensuring relevant and fact-based research across a
range of industries, from technology to chemicals, materials and healthcare.
For more info visit @ https://www.grandviewresearch.com
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